World Of Warcraft :
- More hardcore/dedicated players
- More traditional quests. (Better imo)
- Tank/Dps/Healer Trinity
- Noticeable progression as leveling. You can start soloing dungeons.
- Tab targeting system makes the game move at a slower pace.
- Talent system requires hard choices to be made. The three specializations for each class creates more diversity.
- Graphics show the game's age.
- More places to explore.
- More end-game content.
- The best gear in the game provides great stats.
- More PvP modes.
- Balance problems exist, but the T/D/H trinity helps to mitigate it.
- Monthly subscription
Guild Wars 2 :
- More casual, though hardcore players do exist
- Personal story quests, dynamic events around the maps (imo dynamic events are awesome, questing around the map is meh)
- No roles in PvE. All classes go full dps, dodge when needed.
- Progression is scaled back in lower areas. Soloing dungeons relies on skill.
- Combat is fast and fluid, requires plenty of practice to master.
- Skill customization is minimal. Only 1-2 viable builds PvE, 1-2 for PvP, etc. for each class.
- Some of the best graphics around.
- End-game is pretty much PvP or WvW. Raids are cool, but few in number.
- Most of the grind for end-game gear is for Aesthetics.
- Quaggan
- You are flooded with more loot than you can hope to carry, end up selling/salvaging 98% of it.
- Balance problems between the classes,both PvE and PvP, very slowly/ineffectually addressed.
- One time purchase.( not any more ; it's free now )
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